Cyberhero League combats the bystander effect
Take a casual browse at the homepage of your favorite news site: celebrity gossip and deaths, political strife, tax and corruption cases, and weather alerts. Now try to find the same amount of positive news stories. Chances are pretty high that you’ll come up dry.
With approximately 77 percent of Americans owning smartphones and breaking news dropping too quickly to follow, the average smartphone users can just point and click to as much clickbait and bad news as they want to. And judging from the “Consumer Demand for Cynical and Negative News Frames” experiment, even when Internet users are manipulated into believing a “news” test is really a vision test and claim to prefer positive news, they’re still more likely to click on downers.
But why isn’t humanitarianism just as popular as reading bad news? If people are intrigued by the world’s woes, shouldn’t those who try to solve or improve them get just as much attention? That’s something that Saybrook graduate Dr. Dana Klisanin, the creator of the upcoming digital game Cyberhero League, is trying to prove.